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Quakeworld 4v4 Team Deathmatch tournament

Group games

Maps:
Each team chooses a map from the map pool: dm2, dm3, e1m2, cmt1b, cmt2, cmt3, cmt4 and cmt5b.
If the game is a tie, a decider map will be played. If the teams can't agree on a map, it will be randomly selected among those of the id maps (dm2, dm3 and e1m2) that have not been played.

Settings:
deathmatch: 1
teamplay: 2
timelimit: 20
overtime: 5
fraglimit: 0
powerups: on


Playoffs

Maps:
Each team chooses a map from the map pool: dm2, dm3 and e1m2.
If the game is a tie, a decider map will be played. This will either be the map that has not been played yet or the same map again if both teams chose the same map.

Settings:
deathmatch: 1
teamplay: 2
timelimit: 20
overtime: 5
fraglimit: 0
powerups: on


Tournament:

The tournament will start with groupgames. Size and number of the groups depends on the number of teams willing to participate. There will be seedings for the group phase based upon previous performances at lan tournaments and skill. Teams without a record or unknown skill will be seeded at random.
Group games will be followed by single elemination playoffs. The final match will be played with best of five maps rules.


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